Witch's house
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Jump to navigationJump to searchThe Witch lives in a lone cottage west of Taodal where she conducts her experiments, free of disturbances. It is the starting point of the game, as it is the place the player is teleported to from their home dimension. Luckily for them, they receive a helping welcome into a calm part of the new, strange world.
The house also holds a small altar to the Witch's dead mother whom she wishes to resurrect somehow.
SPOILER
Depending on what happens during Nkaanmykiunsuns's hitjob against the Witch, the house may be burnt to the ground. If they search the rubble, the player can find a mysterious blinking cylinder. The purpose and function of the cylinder is unknown.
Gallery[edit | edit source]
Sejan | ||
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Locations | Wilderness | Abandoned well • Beach cave • Beach driftwood • Broken cage • Cave • Coast wall • Hidden boat • Iron gate • Lake • Pond • Pit • Sinkhole • Witch's house |
Taodal | Market • Pier • Sauna • The Shining Pearl • Shyni's house • Tornoth's smithy • Uum's house • Vuisul's house | |
Red Forest | Nook • Null stone • Sea pool • Stone pillar • Story stone | |
Characters | Wilderness | Breirb • Naigad • Sulie • The Witch |
Taodal | Bykaas • Miggpli • Nkaanmykiunsuns • Noidu • Punflen • Shyni • Subni • Taulsol • Tornoth • Vuisul | |
Creatures | Random | Braq • Cuoxur • Kwumui • Niird • Poh-ack |
Unique | Caenemung |