The Witch

The Witch, her actual name unknown, is the first character players see in the game. Living in seclusion outside of civilisation, she has enough time and space to conduct teleportation experiments. Suddenly, these teleportations started to bring sapient beings into the world instead of just random objects or small animals. The player is the last "victim" of these mishaps. Although she's supposedly under pressure to make progress on her research, the player was the final reason to pause it until an explanation is found.

Otherwise a quite collected and intelligent researcher, the Witch gives players valuable information on the world workings and introduces them to their new home, mostly out of guilt. Although there is no further storyline in the game at the moment, the player is told that there is a way for them to get back to their dimension, effectively starting a quest. This is to be expanded upon in the future.

When asked questions about her visage, especially her missing lower jaw (no relation to the mangled jaw on the tip of her staff), she becomes unusually defensive, claiming she always looked that way. Should the player nag her further, she'll angrily kick them out, using levitation and lightning to do so.

The player can also ask about a peculiar statue on a small altar in her house. The Witch explains that it's the urn of her mother she's trying to summon. In her words justifying an attempt to do this seemingly impossible task, she says that she "didn't die a normal death," whatever that means. On the other hand, she refuses to talk or even mention her father, besides confessing to "borrowing" a book from him, more or less permanently.