The Witch

The Witch (her actual name unknown) is the first character the player encounters in the game. She lives in seclusion in the Sejan peninsula, some distance away from the nearest populated settlement. Without the need to concern herself with other people, she has enough time and space to conduct teleportation experiments for unknown motives. Problems arose from the experiments, however, after they started to bring sapient beings into the world of Noih instead of just random objects or small animals. The player is the latest 'victim' of these experiments. Although she's supposedly under pressure to make progress on her research from an unknown source, the player's appearance was the final reason to pause her experiments until an explanation for the anomalies is found.

The Witch is otherwise a collected and intelligent researcher who introduces them to their new home of Noih, mostly out of guilt. She is also a source of valuable information on the different logic this new world operates on for the player. Although there is no further storyline in the game at the moment regarding her teleporting experiments, the player is told that there may be a way for them to get back to their dimension. She suggests that the player should try to seek and talk to other researchers about the possibility of getting home.

Player interactions
If the player asks questions about her visage, especially her missing lower jaw, she becomes unusually defensive and irritated, claiming that she was born that way. Should the player nag her further about her looks, she angrily uses magic to kick them out of her hut.

The player can also inquire about a peculiar statue on a small altar in her house. The Witch explains that it's the urn of the ashes of her mother whom she's trying to resurrect with unknown means. She tries to justify her interest for doing this seemingly impossible task by claiming that her mother "didn't die a normal death".

The Witch being, well, a witch, the player can ask if she knows anything about the possessed wooden bowl that's encountered during Shyni's first adventure. If the bowl is undamaged when brought to her, she breaks it into splinters with magic to study it. It turns out that the bowl is made from a kind of wood that can get saturated with liquids that get into contact with it. This particular bowl was made from a barrel that used to hold blood and/or viscera in it. She speculates that the barrel was probably from a slaughterhouse. Despite a thorough inspection, she can't find anything unusual, magical, or cursed about the bowl.

Trivia
The Witch was originally supposed to also give the player several magical items to help them on their journey, but they have been mostly removed from the v1 release of the game (save for one mention) and fully removed in v2. The items were:
 * A floating orb of light, used to explain why the player can travel at night.
 * A magic tent to explain why the player doesn't need to find shelter to sleep in.
 * A money bag that couldn't be stolen.