Dialogue style guide

This page is for explaining abstract dialogue style conventions. This shows how PC (Player character) and NPCs (Non Player Characters) react to certain topics, while dialogue scripting deals with scripting functions.

Magic
Magic should be written as an untamable, dangerous, mysterious force of nature, rather than as a common thing or a handy tool.

PC would always try to conceal magic use, but would reveal and use it if the situation is dangerous or PC can solve a problem with it. Normal NPCs would react to magic the same way people in real life would react to it, with disbelief. Witnessing magic should be treated as a shocking and major thing for them.

Portals
Normal NPCs would react to portals the same way they would react to magic in general, with amazement. PC shouldn't casually reveal to people the portal business and should mostly keep it to themselves. If the NPC has knowledge about portals or magic, revealing the portal business can be more casual.

If PC is asked, they should be able say directly how they got here (with NPCs laughing it off or being confused) but not elaborate on it. PC should also be able to give likely lies to gloss over the subject.

Feral sex
PC should not reveal anything about sex with ferals if not directly confronted about it, even in the company of other people that also have sex with ferals.

Combat etiquette
If PC is attacked, they should have options to deescalate, fight, and surrender in most circumstances.

If PC wins in combat against a NPC, PC should in general have the option to rob, release, rape, and kill the NPC. The environment and situation the combat happens in dictates which of these options are available. In the wilderness alone with the NPC, all options should be available.