Nkaanmykiunsuns

Nkaanmykiunsuns is a mysterious stranger currently residing in The Shining Pearl. Not much is known about her; before meeting her, the player can only gather from Punflen that she is waiting for 'her sister' and that she's very particular about others pronunciating her name, which she showcases by chucking a knife or two at them when saying it wrongly.

Background
Nkaanmykiunsuns is an assassin, mostly focusing on killing witches. She has come to Taodal for another murder contract, but she is waiting for someone too - Ean, an unknown person apparently very close to her romantically, and definitely not a family member like she says when covering up.

She is skilled in a variety of areas that help her with her dirty job - victims' body weakpoints, sneaking around, stealthy killings and knowledge of poison, to mention a few. She is addicted to Kratenex, a hallucinogenic drug she uses after each hitjob. It doesn't seem to affect her outside life negatively, but due to her only taking a shot after a job and not carrying more anyway, her condition is, in a Pavlovian fashion, worsened by her body getting used to getting a fix after killing someone.

She recalls one of her previous assassination jobs in a village of Haleum, where a witch she was supposed to murder instead died right in the middle of a dinner, probably from eating too much. Still needing to get his head, she claimed to know the local priest and towed away his body. While she was carting the corpse through the village, the body suddenly exploded into tendrils, glueing corpses up into a large ball before setting off towards the rest of the town. Nkaan rallied the surviving villagers and they managed to slow the monstrosity down and burn it. It's why she focuses on assassinating witches as she (not without a reason) sees them as ticking bombs.

Player interactions
The first interaction with the player happens during their talk with Punflen. Upon first asking about Nkaanmykiunsuns (and mispronouncing her name), she throws a knife at the wall next to Punflen that can be taken. The player can then tease her more and getting another, more expensive dagger thrown at them. Depending on their Agility level, they can catch it (and also keep it), slap it away or get their hand stabbed cleanly through.

After this, Nkaan can be approached directly. She will ask the player to return the dagger, if they have it. They can give it to her for free, for several Adats, or for a kiss. Upon asking if she'd stab them if they were to mispronounce her name in front of her, she says no and instead pours a vial of poison into a cup and offers it to the player. She doesn't expect the player to drink it, but with a Will of 8 (or 10), they can do so, making her panic and quickly administer an antidote.

The player can then ask her questions. They have two opportunities (both with an Intelligence 8 check) to make Nkaan believe they're really out of town. After that, upon asking who she's waiting for, she doesn't lie about waiting for her 'sister' but rather, eventually, tells the player she does intend to murder someone; not a villager though. The player can accompany her to the mission right away, put it on hold or decline it outright.

The hitjob
As the evening falls, Nkaan and the player leave the village and set out towards their target, who turns out to be none other than the Witch. If the player stays silent about knowing the murderee, they're given a small gadget and instructed to guard the place - in case of something happening, they're to press the button to alarm Nkaan. Luckily, nothing happens and the job is successful. The player can look in Nkaan's bag to check the Witch's lifeless severed head.

If the player says they know the Witch but don't try to prevent Nkaan from doing the deed, they're either hogtied with ropes to a tree and, after the murder, are released with the same ending as above, or a combat sequence ensues; if the player loses, they're hogtied, and if they win, they make watch like above.

If the player decides to not let Nkaan do her job, they engage in combat. If the player loses, they're hogtied like before, but with the option to try and break the ties. This requires Strength of 10 and Will of 6 to be successful. The player then runs up to the hut, interrupts Nkaan and she escapes. The Witch then starts quickly gathering her things in the same way she would when the player announces Nkaan's attempt to kill her in outcomes where she's unaware of it (see below). If the player doesn't manage to break the ties, Nkaan releases them afterwards but quickly disappears into the forest.

If the player wins in combat, there's several things they can do, including rape. They can let Nkaanmykiunsuns go under the condition she doesn't attempt to murder the Witch again. They can decide to kill her with her knife. After the first two stabs, the player can help her and she survives. If the player doesn't stop the assault, even if they do try to help her, she dies, wanting to say her last goodbyes to Ean. The player can loot her dead body and/or bury her.

If the job is successful, the house gets enveloped in fire and burns to the ground. Unless the player was being hostile and trying to defend the Witch, Nkaan accompanies them back to Taodal where they part ways.

The aftermath
When meeting Nkaan in the tavern for the next time, she's much less enthusiastic. She explains to the player that her psycho knife-throwing girl manners were just a façade to get people (mainly Punflen) to keep away from her. She explains why she focuses on killing witches and recalls her story from Haelum (see above). After saying this, she says she needs to go to sleep, but when the player tries to leave, she stops them. Upon asking what's wrong, she says she's forgotten. The player can either leave (after which Nkaan leaves Taodal without telling them) or sit back down. She will ask the player if they want to cuddle with her, therapeutically. They can decline (same result as just leaving) or follow her to her room.

Here, they commence in comforting each other, possibly in explicit ways. Afterwards, Nkaan brings up another thing. She has a shot of Kratenex that she's willing to share with the player. The player can agree, getting a vivid, colorful trip, or they can decline, either watching over Nkaan while sober or flat out leaving. After the trip and sleeping, Nkaanmykiunsuns leaves, telling the player where to find her - in the village of Haelum, the one from her story.

Trivia

 * She was born with the split symmetry syndrome due to which she has a deep, symmetrical, vertical ridge across her entire body in addition to several duplicate organs.
 * Her cranial horns (or antennae) seem to be a major erotogenous zone for her, which she's not aware of until the player possibly discovers that.
 * She prefers Rolli over Meirolli.