Sejan

Sejan is a peninsula to which the player is taken at the beginning of the game by the Witch.

It's located in the north-west of Noih and features temperate, warm climate. It's divided in half by the tail end of a long mountain range that's inaccessible to the player. It is home to several types of wildlife that can attack the player should he or she get too close to them, but they're not able to kill them (at least not the ones encountered on the mainland).

The only settlement, Taodal, is located on the very far south of it. Access from the continental mainland is cut off by an iron gate and a wall built by unknown people; therefore, Taodal relies on maritime transport for trading and outside world contact.

The peninsula is littered with rusted weapon parts (mainly spearheads), ruins, and unknown artefacts. Some speculate that a war happened in the area, others attribute that the aforementioned blockages were built to keep something in the peninsula. There's also an almost suspicious number of various natural holes and pits around the peninsula, and the few underground areas show walls littered with tiny tunnels, implying that the area isn't geologically stable.